﻿Shader "Unlit/StarryPlanes"
{
    SubShader
    {
        Tags { "RenderType"="Opaque"  "RenderPipeline" = "UniversalPipeline"}
        LOD 100
        ZTest Always ZWrite Off Blend Off Cull Off
        Pass
        {
            GLSLPROGRAM
            #pragma target 3.5
            //73
            #include "Assets/Shaders/input.glsl"
            #include "Assets/Shaders/MainGLSL.glsl"
            #include "StarryPlanes.glsl"
            ENDGLSL
        }
    }
}